- Light
- Physically based sun, sky and reflections, lit from the game's own sky. Deep ambient occlusion, cabin lighting and a filmic tonemap that keeps a sunlit road grey and the sky blue.
- Materials
- Asphalt with relief and roughness, wet roads with ripples, sidewalks and terrain; truck paint with clear coat and flakes; leaves and grass that let the sun through; cracks, old repairs and puddles in the road, and road grime on cars and trucks (upcoming).
- Upscaling
- DLSS 4 and 4.5 (presets K, L and M) and DLAA on NVIDIA RTX. FSR 3.1.5 upscaling and native AA on any DirectX 12 GPU, FSR 4 by default on Radeon RX 9000. Neither game has an upscaler of its own.
- Frame generation
- DLSS multi frame generation up to 6× on RTX 50 and 2× on RTX 40. FSR frame generation 2× on any DirectX 12 GPU. Dynamic mode fills your monitor's refresh rate.
- Low latency
- Frame generation runs with NVIDIA Reflex, so the truck answers the wheel without the usual frame generation lag. Reflex holds the frame rate at the cap you choose, so the picture stays smooth and the input stays quick.
- Clean motion
- Moving traffic gets its own motion vectors, so upscaling and frame generation keep it sharp without ghost trails. Motion blur leaves the cabin, mirrors and HUD sharp. An optional HUD-less mode keeps the game HUD crisp.
- Your look
- Start from a look preset, then make it yours with more than 70 live controls in the overlay: exposure, white balance, shadows, sun, sky, asphalt colour.
- Your setup
- ETS2 and ATS with one licence. Works with ProMods. Your game files are never modified, and Uninstall.bat puts everything back. Deep Light tells you when an update is ready.
- TruckersMP
- TruckersMP runs only on DirectX 11, and Deep Light has a DirectX 11 version for it: DLSS and DLAA on NVIDIA RTX, the physically based light with sky reflections, light through leaves, deep ambient occlusion, cabin lighting, the colour grade, sharpening, motion blur and the look presets. FSR, frame generation, water and window reflections need DirectX 12, in single player.